- App.tsx: full navigation (Auth stack + Main tabs with 5 screens) - Auth: LoginScreen, RegisterScreen, ForgotPasswordScreen - HomeScreen: dashboard with IoT metrics, weather widget, alerts, quick actions, sensors - MapScreen: interactive map with layer toggles (6 layers) - MarketplaceScreen: categories (6), products (5), search - ChatScreen: AI chat with quick prompts (4), bot responses - ProfileScreen: user info, stats, menu (9 items), logout - AlertsScreen: alert list with severity, acknowledge - SensorsScreen: sensor list with type filters (6 types), search - ZonesScreen: zone cards with stats - SettingsScreen: language picker (FR/EN/ES/DE), privacy, about - Stores: iotStore (sensors, zones, alerts), notificationStore, uiStore + i18n - Hooks: useSensors, useAlerts, useNotifications, useLocation - Components: Card, Button, LoadingSpinner, ErrorBoundary, Header - Services: iotService, notificationService (with axios API client) - Utils: formatters (temp, AQI, noise, dates), validators (email, password, IBAN) - Theme: colors.ts with full design system (Blue Ocean palette) - Ditto: fixed MongoDB connection, new JWT secrets, official gateway image
34 lines
881 B
Markdown
34 lines
881 B
Markdown
# fs.realpath
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A backwards-compatible fs.realpath for Node v6 and above
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In Node v6, the JavaScript implementation of fs.realpath was replaced
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with a faster (but less resilient) native implementation. That raises
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new and platform-specific errors and cannot handle long or excessively
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symlink-looping paths.
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This module handles those cases by detecting the new errors and
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falling back to the JavaScript implementation. On versions of Node
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prior to v6, it has no effect.
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## USAGE
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```js
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var rp = require('fs.realpath')
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// async version
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rp.realpath(someLongAndLoopingPath, function (er, real) {
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// the ELOOP was handled, but it was a bit slower
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})
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// sync version
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var real = rp.realpathSync(someLongAndLoopingPath)
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// monkeypatch at your own risk!
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// This replaces the fs.realpath/fs.realpathSync builtins
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rp.monkeypatch()
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// un-do the monkeypatching
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rp.unmonkeypatch()
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```
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