Files
Eric FELIXINE e30ae8ed09 feat(smart-app): implement complete mobile app MVP
- App.tsx: full navigation (Auth stack + Main tabs with 5 screens)
- Auth: LoginScreen, RegisterScreen, ForgotPasswordScreen
- HomeScreen: dashboard with IoT metrics, weather widget, alerts, quick actions, sensors
- MapScreen: interactive map with layer toggles (6 layers)
- MarketplaceScreen: categories (6), products (5), search
- ChatScreen: AI chat with quick prompts (4), bot responses
- ProfileScreen: user info, stats, menu (9 items), logout
- AlertsScreen: alert list with severity, acknowledge
- SensorsScreen: sensor list with type filters (6 types), search
- ZonesScreen: zone cards with stats
- SettingsScreen: language picker (FR/EN/ES/DE), privacy, about
- Stores: iotStore (sensors, zones, alerts), notificationStore, uiStore + i18n
- Hooks: useSensors, useAlerts, useNotifications, useLocation
- Components: Card, Button, LoadingSpinner, ErrorBoundary, Header
- Services: iotService, notificationService (with axios API client)
- Utils: formatters (temp, AQI, noise, dates), validators (email, password, IBAN)
- Theme: colors.ts with full design system (Blue Ocean palette)
- Ditto: fixed MongoDB connection, new JWT secrets, official gateway image
2026-06-01 18:00:35 -04:00

175 lines
4.7 KiB
Objective-C

//
// RNRootViewGestureRecognizer.m
// RNGestureHandler
//
// Created by Krzysztof Magiera on 12/10/2017.
// Copyright © 2017 Software Mansion. All rights reserved.
//
#import "RNRootViewGestureRecognizer.h"
#if !TARGET_OS_OSX
#import <UIKit/UIGestureRecognizerSubclass.h>
#endif
#ifdef RCT_NEW_ARCH_ENABLED
#import <React/RCTSurfaceTouchHandler.h>
#else
#import <React/RCTTouchHandler.h>
#endif // RCT_NEW_ARCH_ENABLED
@implementation RNRootViewGestureRecognizer {
BOOL _active;
}
@dynamic delegate;
- (instancetype)init
{
#if !TARGET_OS_OSX
if (self = [super init]) {
self.delaysTouchesEnded = NO;
self.delaysTouchesBegan = NO;
}
#else
self = [super init];
#endif
return self;
}
- (BOOL)shouldBeRequiredToFailByGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
// This method is used to implement "enabled" feature for gesture handlers. We enforce gesture
// recognizers that are connected with "disabled" handlers to wait for the root gesture
// recognizer to fail and this way we block them from acting.
RNGestureHandler *otherHandler = [RNGestureHandler findGestureHandlerByRecognizer:otherGestureRecognizer];
if (otherHandler != nil && otherHandler.enabled == NO) {
return YES;
}
return NO;
}
- (BOOL)canPreventGestureRecognizer:(UIGestureRecognizer *)preventedGestureRecognizer
{
return ![preventedGestureRecognizer isKindOfClass:[
#ifdef RCT_NEW_ARCH_ENABLED
RCTSurfaceTouchHandler
#else
RCTTouchHandler
#endif
class]];
}
- (BOOL)canBePreventedByGestureRecognizer:(UIGestureRecognizer *)preventingGestureRecognizer
{
// When this method is called it means that one of handlers has activated, in this case we want
// to send an info to JS so that it cancells all JS responders, as long as the preventing
// recognizer is from Gesture Handler, otherwise we might break some interactions
RNGestureHandler *handler = [RNGestureHandler findGestureHandlerByRecognizer:preventingGestureRecognizer];
if (handler != nil) {
[self.delegate gestureRecognizer:preventingGestureRecognizer didActivateInViewWithTouchHandler:self.view];
}
return [super canBePreventedByGestureRecognizer:preventingGestureRecognizer];
}
- (void)interactionsBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
_active = YES;
self.state = UIGestureRecognizerStatePossible;
}
- (void)interactionsMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
self.state = UIGestureRecognizerStatePossible;
}
- (void)interactionsEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
if (self.state == UIGestureRecognizerStateBegan || self.state == UIGestureRecognizerStateChanged) {
self.state = UIGestureRecognizerStateEnded;
} else {
self.state = UIGestureRecognizerStateFailed;
}
[self reset];
_active = NO;
}
- (void)interactionsCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
self.state = UIGestureRecognizerStateCancelled;
[self reset];
_active = NO;
}
#if TARGET_OS_OSX
- (void)mouseDown:(NSEvent *)event
{
[super mouseDown:event];
[self interactionsBegan:[NSSet setWithObject:event] withEvent:event];
}
- (void)rightMouseDown:(NSEvent *)event
{
[super rightMouseDown:event];
[self interactionsBegan:[NSSet setWithObject:event] withEvent:event];
}
- (void)mouseDragged:(NSEvent *)event
{
[super mouseDragged:event];
[self interactionsMoved:[NSSet setWithObject:event] withEvent:event];
}
- (void)rightMouseDragged:(NSEvent *)event
{
[super rightMouseDragged:event];
[self interactionsMoved:[NSSet setWithObject:event] withEvent:event];
}
- (void)mouseUp:(NSEvent *)event
{
[super mouseUp:event];
[self interactionsEnded:[NSSet setWithObject:event] withEvent:event];
}
- (void)rightMouseUp:(NSEvent *)event
{
[super rightMouseUp:event];
[self interactionsEnded:[NSSet setWithObject:event] withEvent:event];
}
#else
- (void)touchesBegan:(NSSet<RNGHUITouch *> *)touches withEvent:(UIEvent *)event
{
[super touchesBegan:touches withEvent:event];
[self interactionsBegan:[NSSet setWithObject:event] withEvent:event];
}
- (void)touchesMoved:(NSSet<RNGHUITouch *> *)touches withEvent:(UIEvent *)event
{
[super touchesMoved:touches withEvent:event];
[self interactionsMoved:[NSSet setWithObject:event] withEvent:event];
}
- (void)touchesEnded:(NSSet<RNGHUITouch *> *)touches withEvent:(UIEvent *)event
{
[super touchesEnded:touches withEvent:event];
[self interactionsEnded:[NSSet setWithObject:event] withEvent:event];
}
- (void)touchesCancelled:(NSSet<RNGHUITouch *> *)touches withEvent:(UIEvent *)event
{
[super touchesCancelled:touches withEvent:event];
[self interactionsCancelled:[NSSet setWithObject:event] withEvent:event];
}
#endif
- (void)blockOtherRecognizers
{
if (_active) {
self.state = UIGestureRecognizerStateBegan;
}
}
@end