Files
smart-city-digital-twin-mar…/smart-app-city/frontend/node_modules/through2/through2.js
Eric FELIXINE e30ae8ed09 feat(smart-app): implement complete mobile app MVP
- App.tsx: full navigation (Auth stack + Main tabs with 5 screens)
- Auth: LoginScreen, RegisterScreen, ForgotPasswordScreen
- HomeScreen: dashboard with IoT metrics, weather widget, alerts, quick actions, sensors
- MapScreen: interactive map with layer toggles (6 layers)
- MarketplaceScreen: categories (6), products (5), search
- ChatScreen: AI chat with quick prompts (4), bot responses
- ProfileScreen: user info, stats, menu (9 items), logout
- AlertsScreen: alert list with severity, acknowledge
- SensorsScreen: sensor list with type filters (6 types), search
- ZonesScreen: zone cards with stats
- SettingsScreen: language picker (FR/EN/ES/DE), privacy, about
- Stores: iotStore (sensors, zones, alerts), notificationStore, uiStore + i18n
- Hooks: useSensors, useAlerts, useNotifications, useLocation
- Components: Card, Button, LoadingSpinner, ErrorBoundary, Header
- Services: iotService, notificationService (with axios API client)
- Utils: formatters (temp, AQI, noise, dates), validators (email, password, IBAN)
- Theme: colors.ts with full design system (Blue Ocean palette)
- Ditto: fixed MongoDB connection, new JWT secrets, official gateway image
2026-06-01 18:00:35 -04:00

97 lines
2.1 KiB
JavaScript

var Transform = require('readable-stream').Transform
, inherits = require('util').inherits
, xtend = require('xtend')
function DestroyableTransform(opts) {
Transform.call(this, opts)
this._destroyed = false
}
inherits(DestroyableTransform, Transform)
DestroyableTransform.prototype.destroy = function(err) {
if (this._destroyed) return
this._destroyed = true
var self = this
process.nextTick(function() {
if (err)
self.emit('error', err)
self.emit('close')
})
}
// a noop _transform function
function noop (chunk, enc, callback) {
callback(null, chunk)
}
// create a new export function, used by both the main export and
// the .ctor export, contains common logic for dealing with arguments
function through2 (construct) {
return function (options, transform, flush) {
if (typeof options == 'function') {
flush = transform
transform = options
options = {}
}
if (typeof transform != 'function')
transform = noop
if (typeof flush != 'function')
flush = null
return construct(options, transform, flush)
}
}
// main export, just make me a transform stream!
module.exports = through2(function (options, transform, flush) {
var t2 = new DestroyableTransform(options)
t2._transform = transform
if (flush)
t2._flush = flush
return t2
})
// make me a reusable prototype that I can `new`, or implicitly `new`
// with a constructor call
module.exports.ctor = through2(function (options, transform, flush) {
function Through2 (override) {
if (!(this instanceof Through2))
return new Through2(override)
this.options = xtend(options, override)
DestroyableTransform.call(this, this.options)
}
inherits(Through2, DestroyableTransform)
Through2.prototype._transform = transform
if (flush)
Through2.prototype._flush = flush
return Through2
})
module.exports.obj = through2(function (options, transform, flush) {
var t2 = new DestroyableTransform(xtend({ objectMode: true, highWaterMark: 16 }, options))
t2._transform = transform
if (flush)
t2._flush = flush
return t2
})