- App.tsx: full navigation (Auth stack + Main tabs with 5 screens) - Auth: LoginScreen, RegisterScreen, ForgotPasswordScreen - HomeScreen: dashboard with IoT metrics, weather widget, alerts, quick actions, sensors - MapScreen: interactive map with layer toggles (6 layers) - MarketplaceScreen: categories (6), products (5), search - ChatScreen: AI chat with quick prompts (4), bot responses - ProfileScreen: user info, stats, menu (9 items), logout - AlertsScreen: alert list with severity, acknowledge - SensorsScreen: sensor list with type filters (6 types), search - ZonesScreen: zone cards with stats - SettingsScreen: language picker (FR/EN/ES/DE), privacy, about - Stores: iotStore (sensors, zones, alerts), notificationStore, uiStore + i18n - Hooks: useSensors, useAlerts, useNotifications, useLocation - Components: Card, Button, LoadingSpinner, ErrorBoundary, Header - Services: iotService, notificationService (with axios API client) - Utils: formatters (temp, AQI, noise, dates), validators (email, password, IBAN) - Theme: colors.ts with full design system (Blue Ocean palette) - Ditto: fixed MongoDB connection, new JWT secrets, official gateway image
87 lines
3.3 KiB
JavaScript
87 lines
3.3 KiB
JavaScript
let crypto = require('crypto')
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let { urlAlphabet } = require('./url-alphabet/index.cjs')
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// It is best to make fewer, larger requests to the crypto module to
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// avoid system call overhead. So, random numbers are generated in a
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// pool. The pool is a Buffer that is larger than the initial random
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// request size by this multiplier. The pool is enlarged if subsequent
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// requests exceed the maximum buffer size.
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const POOL_SIZE_MULTIPLIER = 128
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let pool, poolOffset
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let fillPool = bytes => {
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if (bytes < 0 || bytes > 1024) throw new RangeError('Wrong ID size')
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if (!pool || pool.length < bytes) {
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pool = Buffer.allocUnsafe(bytes * POOL_SIZE_MULTIPLIER)
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crypto.randomFillSync(pool)
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poolOffset = 0
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} else if (poolOffset + bytes > pool.length) {
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crypto.randomFillSync(pool)
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poolOffset = 0
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}
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poolOffset += bytes
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}
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let random = bytes => {
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// `|=` convert `bytes` to number to prevent `valueOf` abusing and pool pollution
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fillPool((bytes |= 0))
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return pool.subarray(poolOffset - bytes, poolOffset)
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}
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let customRandom = (alphabet, defaultSize, getRandom) => {
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// First, a bitmask is necessary to generate the ID. The bitmask makes bytes
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// values closer to the alphabet size. The bitmask calculates the closest
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// `2^31 - 1` number, which exceeds the alphabet size.
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// For example, the bitmask for the alphabet size 30 is 31 (00011111).
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let mask = (2 << (31 - Math.clz32((alphabet.length - 1) | 1))) - 1
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// Though, the bitmask solution is not perfect since the bytes exceeding
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// the alphabet size are refused. Therefore, to reliably generate the ID,
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// the random bytes redundancy has to be satisfied.
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// Note: every hardware random generator call is performance expensive,
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// because the system call for entropy collection takes a lot of time.
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// So, to avoid additional system calls, extra bytes are requested in advance.
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// Next, a step determines how many random bytes to generate.
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// The number of random bytes gets decided upon the ID size, mask,
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// alphabet size, and magic number 1.6 (using 1.6 peaks at performance
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// according to benchmarks).
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let step = Math.ceil((1.6 * mask * defaultSize) / alphabet.length)
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return (size = defaultSize) => {
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let id = ''
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while (true) {
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let bytes = getRandom(step)
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// A compact alternative for `for (let i = 0; i < step; i++)`.
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let i = step
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while (i--) {
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// Adding `|| ''` refuses a random byte that exceeds the alphabet size.
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id += alphabet[bytes[i] & mask] || ''
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if (id.length === size) return id
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}
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}
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}
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}
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let customAlphabet = (alphabet, size = 21) =>
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customRandom(alphabet, size, random)
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let nanoid = (size = 21) => {
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// `|=` convert `size` to number to prevent `valueOf` abusing and pool pollution
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fillPool((size |= 0))
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let id = ''
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// We are reading directly from the random pool to avoid creating new array
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for (let i = poolOffset - size; i < poolOffset; i++) {
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// It is incorrect to use bytes exceeding the alphabet size.
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// The following mask reduces the random byte in the 0-255 value
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// range to the 0-63 value range. Therefore, adding hacks, such
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// as empty string fallback or magic numbers, is unneccessary because
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// the bitmask trims bytes down to the alphabet size.
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id += urlAlphabet[pool[i] & 63]
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}
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return id
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}
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module.exports = { nanoid, customAlphabet, customRandom, urlAlphabet, random }
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