- App.tsx: full navigation (Auth stack + Main tabs with 5 screens) - Auth: LoginScreen, RegisterScreen, ForgotPasswordScreen - HomeScreen: dashboard with IoT metrics, weather widget, alerts, quick actions, sensors - MapScreen: interactive map with layer toggles (6 layers) - MarketplaceScreen: categories (6), products (5), search - ChatScreen: AI chat with quick prompts (4), bot responses - ProfileScreen: user info, stats, menu (9 items), logout - AlertsScreen: alert list with severity, acknowledge - SensorsScreen: sensor list with type filters (6 types), search - ZonesScreen: zone cards with stats - SettingsScreen: language picker (FR/EN/ES/DE), privacy, about - Stores: iotStore (sensors, zones, alerts), notificationStore, uiStore + i18n - Hooks: useSensors, useAlerts, useNotifications, useLocation - Components: Card, Button, LoadingSpinner, ErrorBoundary, Header - Services: iotService, notificationService (with axios API client) - Utils: formatters (temp, AQI, noise, dates), validators (email, password, IBAN) - Theme: colors.ts with full design system (Blue Ocean palette) - Ditto: fixed MongoDB connection, new JWT secrets, official gateway image
45 lines
1.2 KiB
Bash
Executable File
45 lines
1.2 KiB
Bash
Executable File
#!/bin/bash
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# Copyright (c) Meta Platforms, Inc. and affiliates.
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# Copyright 2018-present 650 Industries. All rights reserved.
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#
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# @generated by expo-module-scripts
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#
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# USAGE:
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# ./with-node.sh command
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CURR_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd -P)"
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# Start with a default
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NODE_BINARY=$(command -v node)
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export NODE_BINARY
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# Override the default with the global environment
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ENV_PATH="$PODS_ROOT/../.xcode.env"
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if [[ -f "$ENV_PATH" ]]; then
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source "$ENV_PATH"
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fi
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# Override the global with the local environment
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LOCAL_ENV_PATH="${ENV_PATH}.local"
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if [[ -f "$LOCAL_ENV_PATH" ]]; then
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source "$LOCAL_ENV_PATH"
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fi
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if [[ -n "$NODE_BINARY" && -x "$NODE_BINARY" ]]; then
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echo "Node found at: ${NODE_BINARY}"
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else
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cat >&2 << EOF
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[ERROR] Could not find "node" while running an Xcode build script. You need to specify the path to your Node.js executable by defining an environment variable named NODE_BINARY in your project's .xcode.env or .xcode.env.local file. You can set this up quickly by running:
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echo "export NODE_BINARY=\$(command -v node)" >> .xcode.env
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in the ios folder of your project.
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EOF
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exit 1
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fi
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# Execute argument, if present
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if [[ "$#" -gt 0 ]]; then
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"$NODE_BINARY" "$@"
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fi
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