- App.tsx: full navigation (Auth stack + Main tabs with 5 screens) - Auth: LoginScreen, RegisterScreen, ForgotPasswordScreen - HomeScreen: dashboard with IoT metrics, weather widget, alerts, quick actions, sensors - MapScreen: interactive map with layer toggles (6 layers) - MarketplaceScreen: categories (6), products (5), search - ChatScreen: AI chat with quick prompts (4), bot responses - ProfileScreen: user info, stats, menu (9 items), logout - AlertsScreen: alert list with severity, acknowledge - SensorsScreen: sensor list with type filters (6 types), search - ZonesScreen: zone cards with stats - SettingsScreen: language picker (FR/EN/ES/DE), privacy, about - Stores: iotStore (sensors, zones, alerts), notificationStore, uiStore + i18n - Hooks: useSensors, useAlerts, useNotifications, useLocation - Components: Card, Button, LoadingSpinner, ErrorBoundary, Header - Services: iotService, notificationService (with axios API client) - Utils: formatters (temp, AQI, noise, dates), validators (email, password, IBAN) - Theme: colors.ts with full design system (Blue Ocean palette) - Ditto: fixed MongoDB connection, new JWT secrets, official gateway image
198 lines
5.3 KiB
Objective-C
198 lines
5.3 KiB
Objective-C
//
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// RNLongPressHandler.m
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// RNGestureHandler
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//
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// Created by Krzysztof Magiera on 12/10/2017.
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// Copyright © 2017 Software Mansion. All rights reserved.
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//
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#import "RNLongPressHandler.h"
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#if !TARGET_OS_OSX
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#import <UIKit/UIGestureRecognizerSubclass.h>
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#import <React/RCTConvert.h>
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@interface RNBetterLongPressGestureRecognizer : UILongPressGestureRecognizer {
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CFTimeInterval startTime;
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CFTimeInterval previousTime;
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}
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- (id)initWithGestureHandler:(RNGestureHandler *)gestureHandler;
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- (void)handleGesture:(UIGestureRecognizer *)recognizer;
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- (NSUInteger)getDuration;
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@end
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@implementation RNBetterLongPressGestureRecognizer {
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__weak RNGestureHandler *_gestureHandler;
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CGPoint _initPosition;
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}
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- (id)initWithGestureHandler:(RNGestureHandler *)gestureHandler
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{
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if ((self = [super initWithTarget:self action:@selector(handleGesture:)])) {
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_gestureHandler = gestureHandler;
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}
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return self;
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}
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- (void)handleGesture:(UIGestureRecognizer *)recognizer
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{
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previousTime = CACurrentMediaTime();
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[_gestureHandler handleGesture:recognizer];
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}
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- (void)triggerAction
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{
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[self handleGesture:self];
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}
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- (CGPoint)translationInView
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{
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CGPoint currentPosition = [self locationInView:self.view];
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return CGPointMake(currentPosition.x - _initPosition.x, currentPosition.y - _initPosition.y);
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}
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- (void)touchesBegan:(NSSet<RNGHUITouch *> *)touches withEvent:(UIEvent *)event
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{
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[_gestureHandler setCurrentPointerType:event];
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[super touchesBegan:touches withEvent:event];
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[_gestureHandler.pointerTracker touchesBegan:touches withEvent:event];
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_initPosition = [self locationInView:self.view];
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startTime = CACurrentMediaTime();
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[_gestureHandler reset];
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[self triggerAction];
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}
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- (void)touchesMoved:(NSSet<RNGHUITouch *> *)touches withEvent:(UIEvent *)event
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{
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[super touchesMoved:touches withEvent:event];
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[_gestureHandler.pointerTracker touchesMoved:touches withEvent:event];
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CGPoint trans = [self translationInView];
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if ((_gestureHandler.shouldCancelWhenOutside && ![_gestureHandler containsPointInView]) ||
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(TEST_MAX_IF_NOT_NAN(
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fabs(trans.y * trans.y + trans.x + trans.x), self.allowableMovement * self.allowableMovement))) {
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self.enabled = NO;
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self.enabled = YES;
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}
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}
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- (void)touchesEnded:(NSSet<RNGHUITouch *> *)touches withEvent:(UIEvent *)event
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{
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[super touchesEnded:touches withEvent:event];
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[_gestureHandler.pointerTracker touchesEnded:touches withEvent:event];
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}
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- (void)touchesCancelled:(NSSet<RNGHUITouch *> *)touches withEvent:(UIEvent *)event
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{
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[super touchesCancelled:touches withEvent:event];
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[_gestureHandler.pointerTracker touchesCancelled:touches withEvent:event];
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}
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- (void)reset
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{
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if (self.state == UIGestureRecognizerStateFailed) {
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[self triggerAction];
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}
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[_gestureHandler.pointerTracker reset];
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[super reset];
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[_gestureHandler reset];
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}
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- (NSUInteger)getDuration
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{
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return (previousTime - startTime) * 1000;
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}
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@end
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@implementation RNLongPressGestureHandler
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- (instancetype)initWithTag:(NSNumber *)tag
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{
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if ((self = [super initWithTag:tag])) {
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_recognizer = [[RNBetterLongPressGestureRecognizer alloc] initWithGestureHandler:self];
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}
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return self;
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}
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- (void)resetConfig
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{
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[super resetConfig];
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UILongPressGestureRecognizer *recognizer = (UILongPressGestureRecognizer *)_recognizer;
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recognizer.minimumPressDuration = 0.5;
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recognizer.allowableMovement = 10;
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}
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- (void)configure:(NSDictionary *)config
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{
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[super configure:config];
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UILongPressGestureRecognizer *recognizer = (UILongPressGestureRecognizer *)_recognizer;
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id prop = config[@"minDurationMs"];
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if (prop != nil) {
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recognizer.minimumPressDuration = [RCTConvert CGFloat:prop] / 1000.0;
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}
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prop = config[@"maxDist"];
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if (prop != nil) {
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recognizer.allowableMovement = [RCTConvert CGFloat:prop];
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}
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}
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- (RNGestureHandlerState)state
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{
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// For long press recognizer we treat "Began" state as "active"
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// as it changes its state to "Began" as soon as the the minimum
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// hold duration timeout is reached, whereas state "Changed" is
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// only set after "Began" phase if there is some movement.
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if (_recognizer.state == UIGestureRecognizerStateBegan) {
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return RNGestureHandlerStateActive;
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}
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return [super state];
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}
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- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer
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{
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// same as TapGH, this needs to be unified when all handlers are updated
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RNGestureHandlerState savedState = _lastState;
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BOOL shouldBegin = [super gestureRecognizerShouldBegin:gestureRecognizer];
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_lastState = savedState;
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return shouldBegin;
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}
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- (RNGestureHandlerEventExtraData *)eventExtraData:(UIGestureRecognizer *)recognizer
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{
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return [RNGestureHandlerEventExtraData forPosition:[recognizer locationInView:recognizer.view]
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withAbsolutePosition:[recognizer locationInView:recognizer.view.window]
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withNumberOfTouches:recognizer.numberOfTouches
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withDuration:[(RNBetterLongPressGestureRecognizer *)recognizer getDuration]
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withPointerType:_pointerType];
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}
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@end
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#else
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@implementation RNLongPressGestureHandler
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- (instancetype)initWithTag:(NSNumber *)tag
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{
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RCTLogWarn(@"LongPressGestureHandler is not supported on macOS");
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if ((self = [super initWithTag:tag])) {
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_recognizer = [NSGestureRecognizer alloc];
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}
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return self;
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}
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@end
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#endif
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