- App.tsx: full navigation (Auth stack + Main tabs with 5 screens) - Auth: LoginScreen, RegisterScreen, ForgotPasswordScreen - HomeScreen: dashboard with IoT metrics, weather widget, alerts, quick actions, sensors - MapScreen: interactive map with layer toggles (6 layers) - MarketplaceScreen: categories (6), products (5), search - ChatScreen: AI chat with quick prompts (4), bot responses - ProfileScreen: user info, stats, menu (9 items), logout - AlertsScreen: alert list with severity, acknowledge - SensorsScreen: sensor list with type filters (6 types), search - ZonesScreen: zone cards with stats - SettingsScreen: language picker (FR/EN/ES/DE), privacy, about - Stores: iotStore (sensors, zones, alerts), notificationStore, uiStore + i18n - Hooks: useSensors, useAlerts, useNotifications, useLocation - Components: Card, Button, LoadingSpinner, ErrorBoundary, Header - Services: iotService, notificationService (with axios API client) - Utils: formatters (temp, AQI, noise, dates), validators (email, password, IBAN) - Theme: colors.ts with full design system (Blue Ocean palette) - Ditto: fixed MongoDB connection, new JWT secrets, official gateway image
53 lines
1.1 KiB
C++
53 lines
1.1 KiB
C++
#include "AsyncQueue.h"
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#include <utility>
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namespace reanimated {
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AsyncQueue::AsyncQueue(std::string name)
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: state_(std::make_shared<AsyncQueueState>()) {
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auto thread = std::thread([name, state = state_] {
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#if __APPLE__
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pthread_setname_np(name.c_str());
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#endif
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while (state->running) {
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std::unique_lock<std::mutex> lock(state->mutex);
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state->cv.wait(
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lock, [state] { return !state->queue.empty() || !state->running; });
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if (!state->running) {
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return;
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}
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if (state->queue.empty()) {
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continue;
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}
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auto job = std::move(state->queue.front());
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state->queue.pop();
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lock.unlock();
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job();
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}
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});
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#ifdef ANDROID
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pthread_setname_np(thread.native_handle(), name.c_str());
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#endif
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thread.detach();
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}
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AsyncQueue::~AsyncQueue() {
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{
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std::unique_lock<std::mutex> lock(state_->mutex);
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state_->running = false;
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state_->queue = {};
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}
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state_->cv.notify_all();
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}
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void AsyncQueue::push(std::function<void()> &&job) {
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{
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std::unique_lock<std::mutex> lock(state_->mutex);
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state_->queue.emplace(job);
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}
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state_->cv.notify_one();
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}
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} // namespace reanimated
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