- App.tsx: full navigation (Auth stack + Main tabs with 5 screens) - Auth: LoginScreen, RegisterScreen, ForgotPasswordScreen - HomeScreen: dashboard with IoT metrics, weather widget, alerts, quick actions, sensors - MapScreen: interactive map with layer toggles (6 layers) - MarketplaceScreen: categories (6), products (5), search - ChatScreen: AI chat with quick prompts (4), bot responses - ProfileScreen: user info, stats, menu (9 items), logout - AlertsScreen: alert list with severity, acknowledge - SensorsScreen: sensor list with type filters (6 types), search - ZonesScreen: zone cards with stats - SettingsScreen: language picker (FR/EN/ES/DE), privacy, about - Stores: iotStore (sensors, zones, alerts), notificationStore, uiStore + i18n - Hooks: useSensors, useAlerts, useNotifications, useLocation - Components: Card, Button, LoadingSpinner, ErrorBoundary, Header - Services: iotService, notificationService (with axios API client) - Utils: formatters (temp, AQI, noise, dates), validators (email, password, IBAN) - Theme: colors.ts with full design system (Blue Ocean palette) - Ditto: fixed MongoDB connection, new JWT secrets, official gateway image
50 lines
1007 B
C++
50 lines
1007 B
C++
#pragma once
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#include <condition_variable>
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#include <mutex>
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#include <queue>
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#include <utility>
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namespace reanimated {
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//
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// Copyright (c) 2013 Juan Palacios juan.palacios.puyana@gmail.com
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// Subject to the BSD 2-Clause License
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// - see < https://opensource.org/license/bsd-2-clause/ >
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//
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template <typename T>
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class ThreadSafeQueue {
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public:
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T pop() {
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std::unique_lock<std::mutex> mlock(mutex_);
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while (queue_.empty()) {
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cond_.wait(mlock);
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}
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const auto item = queue_.front();
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queue_.pop();
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return item;
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}
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void push(T &&item) {
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std::unique_lock<std::mutex> mlock(mutex_);
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queue_.push(std::move(item));
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mlock.unlock();
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cond_.notify_one();
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}
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bool empty() const {
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std::unique_lock<std::mutex> mlock(mutex_);
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const auto res = queue_.empty();
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mlock.unlock();
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cond_.notify_one();
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return res;
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}
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private:
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std::queue<T> queue_;
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mutable std::mutex mutex_;
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mutable std::condition_variable cond_;
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};
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} // namespace reanimated
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