Files
Eric FELIXINE e30ae8ed09 feat(smart-app): implement complete mobile app MVP
- App.tsx: full navigation (Auth stack + Main tabs with 5 screens)
- Auth: LoginScreen, RegisterScreen, ForgotPasswordScreen
- HomeScreen: dashboard with IoT metrics, weather widget, alerts, quick actions, sensors
- MapScreen: interactive map with layer toggles (6 layers)
- MarketplaceScreen: categories (6), products (5), search
- ChatScreen: AI chat with quick prompts (4), bot responses
- ProfileScreen: user info, stats, menu (9 items), logout
- AlertsScreen: alert list with severity, acknowledge
- SensorsScreen: sensor list with type filters (6 types), search
- ZonesScreen: zone cards with stats
- SettingsScreen: language picker (FR/EN/ES/DE), privacy, about
- Stores: iotStore (sensors, zones, alerts), notificationStore, uiStore + i18n
- Hooks: useSensors, useAlerts, useNotifications, useLocation
- Components: Card, Button, LoadingSpinner, ErrorBoundary, Header
- Services: iotService, notificationService (with axios API client)
- Utils: formatters (temp, AQI, noise, dates), validators (email, password, IBAN)
- Theme: colors.ts with full design system (Blue Ocean palette)
- Ditto: fixed MongoDB connection, new JWT secrets, official gateway image
2026-06-01 18:00:35 -04:00

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#import <React/RCTValueAnimatedNode.h>
@interface RCTValueAnimatedNode ()
@property (nonatomic, assign) CGFloat offset;
@end
@implementation RCTValueAnimatedNode
@synthesize value = _value;
- (instancetype)initWithTag:(NSNumber *)tag config:(NSDictionary<NSString *, id> *)config
{
if (self = [super initWithTag:tag config:config]) {
_offset = [self.config[@"offset"] floatValue];
_value = [self.config[@"value"] floatValue];
}
return self;
}
- (void)flattenOffset
{
_value += _offset;
_offset = 0;
}
- (void)extractOffset
{
_offset += _value;
_value = 0;
}
- (CGFloat)value
{
return _value + _offset;
}
- (id)animatedObject
{
return nil;
}
- (void)setValue:(CGFloat)value
{
_value = value;
if (_valueObserver) {
[_valueObserver animatedNode:self didUpdateValue:_value];
}
}
@end