- App.tsx: full navigation (Auth stack + Main tabs with 5 screens) - Auth: LoginScreen, RegisterScreen, ForgotPasswordScreen - HomeScreen: dashboard with IoT metrics, weather widget, alerts, quick actions, sensors - MapScreen: interactive map with layer toggles (6 layers) - MarketplaceScreen: categories (6), products (5), search - ChatScreen: AI chat with quick prompts (4), bot responses - ProfileScreen: user info, stats, menu (9 items), logout - AlertsScreen: alert list with severity, acknowledge - SensorsScreen: sensor list with type filters (6 types), search - ZonesScreen: zone cards with stats - SettingsScreen: language picker (FR/EN/ES/DE), privacy, about - Stores: iotStore (sensors, zones, alerts), notificationStore, uiStore + i18n - Hooks: useSensors, useAlerts, useNotifications, useLocation - Components: Card, Button, LoadingSpinner, ErrorBoundary, Header - Services: iotService, notificationService (with axios API client) - Utils: formatters (temp, AQI, noise, dates), validators (email, password, IBAN) - Theme: colors.ts with full design system (Blue Ocean palette) - Ditto: fixed MongoDB connection, new JWT secrets, official gateway image
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
#ifdef RCT_NEW_ARCH_ENABLED
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#include "PropsRegistry.h"
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namespace reanimated {
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std::lock_guard<std::mutex> PropsRegistry::createLock() const {
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return std::lock_guard<std::mutex>(mutex_);
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}
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void PropsRegistry::update(
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const ShadowNode::Shared &shadowNode,
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folly::dynamic &&props) {
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const auto tag = shadowNode->getTag();
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const auto it = map_.find(tag);
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if (it == map_.cend()) {
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// we need to store ShadowNode because `ShadowNode::getFamily`
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// returns `ShadowNodeFamily const &` which is non-owning
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map_[tag] = std::make_pair(shadowNode, props);
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} else {
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// no need to update `.first` because ShadowNode's family never changes
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// merge new props with old props
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it->second.second.update(props);
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}
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}
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void PropsRegistry::for_each(std::function<void(
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const ShadowNodeFamily &family,
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const folly::dynamic &props)> callback) const {
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for (const auto &[_, value] : map_) {
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callback(value.first->getFamily(), value.second);
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}
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}
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void PropsRegistry::remove(const Tag tag) {
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map_.erase(tag);
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}
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} // namespace reanimated
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#endif // RCT_NEW_ARCH_ENABLED
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