feat(smart-app): implement complete mobile app MVP

- App.tsx: full navigation (Auth stack + Main tabs with 5 screens)
- Auth: LoginScreen, RegisterScreen, ForgotPasswordScreen
- HomeScreen: dashboard with IoT metrics, weather widget, alerts, quick actions, sensors
- MapScreen: interactive map with layer toggles (6 layers)
- MarketplaceScreen: categories (6), products (5), search
- ChatScreen: AI chat with quick prompts (4), bot responses
- ProfileScreen: user info, stats, menu (9 items), logout
- AlertsScreen: alert list with severity, acknowledge
- SensorsScreen: sensor list with type filters (6 types), search
- ZonesScreen: zone cards with stats
- SettingsScreen: language picker (FR/EN/ES/DE), privacy, about
- Stores: iotStore (sensors, zones, alerts), notificationStore, uiStore + i18n
- Hooks: useSensors, useAlerts, useNotifications, useLocation
- Components: Card, Button, LoadingSpinner, ErrorBoundary, Header
- Services: iotService, notificationService (with axios API client)
- Utils: formatters (temp, AQI, noise, dates), validators (email, password, IBAN)
- Theme: colors.ts with full design system (Blue Ocean palette)
- Ditto: fixed MongoDB connection, new JWT secrets, official gateway image
This commit is contained in:
Eric FELIXINE
2026-06-01 18:00:35 -04:00
parent 08ca495bde
commit e30ae8ed09
35578 changed files with 3703534 additions and 43 deletions

View File

@@ -0,0 +1,52 @@
#include "AsyncQueue.h"
#include <utility>
namespace reanimated {
AsyncQueue::AsyncQueue(std::string name)
: state_(std::make_shared<AsyncQueueState>()) {
auto thread = std::thread([name, state = state_] {
#if __APPLE__
pthread_setname_np(name.c_str());
#endif
while (state->running) {
std::unique_lock<std::mutex> lock(state->mutex);
state->cv.wait(
lock, [state] { return !state->queue.empty() || !state->running; });
if (!state->running) {
return;
}
if (state->queue.empty()) {
continue;
}
auto job = std::move(state->queue.front());
state->queue.pop();
lock.unlock();
job();
}
});
#ifdef ANDROID
pthread_setname_np(thread.native_handle(), name.c_str());
#endif
thread.detach();
}
AsyncQueue::~AsyncQueue() {
{
std::unique_lock<std::mutex> lock(state_->mutex);
state_->running = false;
state_->queue = {};
}
state_->cv.notify_all();
}
void AsyncQueue::push(std::function<void()> &&job) {
{
std::unique_lock<std::mutex> lock(state_->mutex);
state_->queue.emplace(job);
}
state_->cv.notify_one();
}
} // namespace reanimated