feat(smart-app): implement complete mobile app MVP

- App.tsx: full navigation (Auth stack + Main tabs with 5 screens)
- Auth: LoginScreen, RegisterScreen, ForgotPasswordScreen
- HomeScreen: dashboard with IoT metrics, weather widget, alerts, quick actions, sensors
- MapScreen: interactive map with layer toggles (6 layers)
- MarketplaceScreen: categories (6), products (5), search
- ChatScreen: AI chat with quick prompts (4), bot responses
- ProfileScreen: user info, stats, menu (9 items), logout
- AlertsScreen: alert list with severity, acknowledge
- SensorsScreen: sensor list with type filters (6 types), search
- ZonesScreen: zone cards with stats
- SettingsScreen: language picker (FR/EN/ES/DE), privacy, about
- Stores: iotStore (sensors, zones, alerts), notificationStore, uiStore + i18n
- Hooks: useSensors, useAlerts, useNotifications, useLocation
- Components: Card, Button, LoadingSpinner, ErrorBoundary, Header
- Services: iotService, notificationService (with axios API client)
- Utils: formatters (temp, AQI, noise, dates), validators (email, password, IBAN)
- Theme: colors.ts with full design system (Blue Ocean palette)
- Ditto: fixed MongoDB connection, new JWT secrets, official gateway image
This commit is contained in:
Eric FELIXINE
2026-06-01 18:00:35 -04:00
parent 08ca495bde
commit e30ae8ed09
35578 changed files with 3703534 additions and 43 deletions

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# Copyright (c) Meta Platforms, Inc. and affiliates.
#
# This source code is licensed under the MIT license found in the
# LICENSE file in the root directory of this source tree.
cmake_minimum_required(VERSION 3.13)
set(CMAKE_VERBOSE_MAKEFILE on)
add_compile_options(
-fexceptions
-frtti
-std=c++20
-Wall
-Wpedantic
-DLOG_TAG=\"Fabric\")
file(GLOB react_debug_SRC CONFIGURE_DEPENDS *.cpp)
add_library(react_debug SHARED ${react_debug_SRC})
target_include_directories(react_debug PUBLIC ${REACT_COMMON_DIR})
target_link_libraries(react_debug log folly_runtime)
if(NOT ${CMAKE_BUILD_TYPE} MATCHES Debug)
target_compile_options(react_debug PUBLIC -DNDEBUG)
endif()

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# Copyright (c) Meta Platforms, Inc. and affiliates.
#
# This source code is licensed under the MIT license found in the
# LICENSE file in the root directory of this source tree.
require "json"
package = JSON.parse(File.read(File.join(__dir__, "..", "..", "..", "package.json")))
version = package['version']
source = { :git => 'https://github.com/facebook/react-native.git' }
if version == '1000.0.0'
# This is an unpublished version, use the latest commit hash of the react-native repo, which were presumably in.
source[:commit] = `git rev-parse HEAD`.strip if system("git rev-parse --git-dir > /dev/null 2>&1")
else
source[:tag] = "v#{version}"
end
Pod::Spec.new do |s|
s.name = "React-debug"
s.version = version
s.summary = "-" # TODO
s.homepage = "https://reactnative.dev/"
s.license = package["license"]
s.author = "Meta Platforms, Inc. and its affiliates"
s.platforms = min_supported_versions
s.source = source
s.source_files = "**/*.{cpp,h}"
s.header_dir = "react/debug"
s.pod_target_xcconfig = { "CLANG_CXX_LANGUAGE_STANDARD" => "c++20",
"DEFINES_MODULE" => "YES" }
if ENV['USE_FRAMEWORKS']
s.module_name = "React_debug"
s.header_mappings_dir = "../.."
end
end

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
//
// Preprocessor flags which control whether code meant for debugging the
// internals of React Native is included in the build. E.g. debug assertions.
//
// This flag is normally derived from NDEBUG, but may be set explicitly by
// defining `REACT_NATIVE_DEBUG` or `REACT_NATIVE_PRODUCTION`.
#if !(defined(REACT_NATIVE_DEBUG) || defined(REACT_NATIVE_PRODUCTION))
#ifdef NDEBUG
#define REACT_NATIVE_PRODUCTION
#else
#define REACT_NATIVE_DEBUG
#endif
#endif

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifdef __ANDROID__
#include <android/log.h>
// Provide a prototype to silence missing prototype warning in release
// mode.
extern "C" void react_native_assert_fail(
const char* func,
const char* file,
int line,
const char* expr);
extern "C" void react_native_assert_fail(
const char* func,
const char* file,
int line,
const char* expr) {
// Print as an error so it shows up in logcat before crash...
__android_log_print(
ANDROID_LOG_ERROR,
"ReactNative",
"%s:%d: function %s: assertion failed (%s)",
file,
line,
func,
expr);
// ...and trigger an abort so it crashes and shows up in uploaded logs.
__android_log_assert(
nullptr,
"ReactNative",
"%s:%d: function %s: assertion failed (%s)",
file,
line,
func,
expr);
}
#endif // __ANDROID__

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
// No header guards since it is legitimately possible to include this file more
// than once with and without REACT_NATIVE_DEBUG.
// react_native_assert allows us to opt-in to specific asserts on Android and
// test before moving on. When all issues have been found, maybe we can use
// `UNDEBUG` flag to disable NDEBUG in debug builds on Android.
// Asserting is appropriate for conditions that:
// 1. May or may not be recoverable, and
// 2. imply there is a bug in React Native when violated.
// For recoverable conditions that can be violated by user mistake (e.g. JS
// code passes an unexpected prop value), consider react_native_expect instead.
#include "flags.h"
#undef react_native_assert
#ifndef REACT_NATIVE_DEBUG
#define react_native_assert(e) ((void)0)
#else // REACT_NATIVE_DEBUG
#ifdef __ANDROID__
#include <android/log.h>
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
void react_native_assert_fail(
const char* func,
const char* file,
int line,
const char* expr);
#ifdef __cplusplus
}
#endif // __cpusplus
#define react_native_assert(e) \
((e) ? (void)0 : react_native_assert_fail(__func__, __FILE__, __LINE__, #e))
#else // __ANDROID__
#include <glog/logging.h>
#include <cassert>
// For all platforms, but iOS+Xcode especially: flush logs because some might be
// lost on iOS if an assert is hit right after this. If you are trying to debug
// something actively and have added lots of LOG statements to track down an
// issue, there is race between flushing the final logs and stopping execution
// when the assert hits. Thus, if we know an assert will fail, we force flushing
// to happen right before the assert.
#define react_native_assert(cond) \
if (!(cond)) { \
LOG(ERROR) << "react_native_assert failure: " << #cond; \
google::FlushLogFiles(google::GLOG_INFO); \
assert(cond); \
}
#endif // platforms besides __ANDROID__
#endif // REACT_NATIVE_DEBUG

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
// No header guards since it is legitimately possible to include this file more
// than once with and without REACT_NATIVE_DEBUG.
// react_native_expect is a non-fatal counterpart of react_native_assert.
// In debug builds, when an expectation fails, we log and move on.
// In release builds, react_native_expect is a noop.
// react_native_expect is appropriate for recoverable conditions that can be
// violated by user mistake (e.g. JS code passes an unexpected prop value).
// To enforce invariants that are internal to React Native, consider
// react_native_assert (or a stronger mechanism).
// Calling react_native_expect does NOT, by itself, guarantee that the user
// will see a helpful diagnostic (beyond a low level log). That concern is the
// caller's responsibility.
#include "flags.h"
#undef react_native_expect
#ifndef REACT_NATIVE_DEBUG
#define react_native_expect(e) ((void)0)
#else // REACT_NATIVE_DEBUG
#include <glog/logging.h>
#include <cassert>
#define react_native_expect(cond) \
if (!(cond)) { \
LOG(ERROR) << "react_native_expect failure: " << #cond; \
}
#endif // REACT_NATIVE_DEBUG