feat(smart-app): implement complete mobile app MVP

- App.tsx: full navigation (Auth stack + Main tabs with 5 screens)
- Auth: LoginScreen, RegisterScreen, ForgotPasswordScreen
- HomeScreen: dashboard with IoT metrics, weather widget, alerts, quick actions, sensors
- MapScreen: interactive map with layer toggles (6 layers)
- MarketplaceScreen: categories (6), products (5), search
- ChatScreen: AI chat with quick prompts (4), bot responses
- ProfileScreen: user info, stats, menu (9 items), logout
- AlertsScreen: alert list with severity, acknowledge
- SensorsScreen: sensor list with type filters (6 types), search
- ZonesScreen: zone cards with stats
- SettingsScreen: language picker (FR/EN/ES/DE), privacy, about
- Stores: iotStore (sensors, zones, alerts), notificationStore, uiStore + i18n
- Hooks: useSensors, useAlerts, useNotifications, useLocation
- Components: Card, Button, LoadingSpinner, ErrorBoundary, Header
- Services: iotService, notificationService (with axios API client)
- Utils: formatters (temp, AQI, noise, dates), validators (email, password, IBAN)
- Theme: colors.ts with full design system (Blue Ocean palette)
- Ditto: fixed MongoDB connection, new JWT secrets, official gateway image
This commit is contained in:
Eric FELIXINE
2026-06-01 18:00:35 -04:00
parent 08ca495bde
commit e30ae8ed09
35578 changed files with 3703534 additions and 43 deletions

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <functional>
#include <map>
#include <tuple>
#include <vector>
#include <folly/dynamic.h>
using namespace std::placeholders;
namespace facebook::react {
class Instance;
} // namespace facebook::react
namespace facebook {
namespace xplat {
namespace module {
/**
* Base class for Catalyst native modules whose implementations are
* written in C++. Native methods are represented by instances of the
* Method struct. Generally, a derived class will manage an instance
* which represents the data for the module, and non-Catalyst-specific
* methods can be wrapped in lambdas which convert between
* folly::dynamic and native C++ objects. The Callback arguments will
* pass through to js functions passed to the analogous javascript
* methods. At most two callbacks will be converted. Results should
* be passed to the first callback, and errors to the second callback.
* Exceptions thrown by a method will be converted to platform
* exceptions, and handled however they are handled on that platform.
* (TODO mhorowitz #7128529: this exception behavior is not yet
* implemented.)
*
* There are two sets of constructors here. The first set initializes
* a Method using a name and anything convertible to a std::function.
* This is most useful for registering a lambda as a RN method. There
* are overloads to support functions which take no arguments,
* arguments only, and zero, one, or two callbacks.
*
* The second set of methods is similar, but instead of taking a
* function, takes the method name, an object, and a pointer to a
* method on that object.
*/
class CxxModule {
class AsyncTagType {};
class SyncTagType {};
public:
typedef std::function<std::unique_ptr<CxxModule>()> Provider;
typedef std::function<void(std::vector<folly::dynamic>)> Callback;
constexpr static AsyncTagType AsyncTag = AsyncTagType();
constexpr static SyncTagType SyncTag = SyncTagType();
struct Method {
std::string name;
size_t callbacks;
bool isPromise;
std::function<void(folly::dynamic, Callback, Callback)> func;
std::function<folly::dynamic(folly::dynamic)> syncFunc;
const char* getType() {
assert(func || syncFunc);
return func ? (isPromise ? "promise" : "async") : "sync";
}
// std::function/lambda ctors
Method(std::string aname, std::function<void()>&& afunc)
: name(std::move(aname)),
callbacks(0),
isPromise(false),
func(std::bind(std::move(afunc))) {}
Method(std::string aname, std::function<void(folly::dynamic)>&& afunc)
: name(std::move(aname)),
callbacks(0),
isPromise(false),
func(std::bind(std::move(afunc), std::placeholders::_1)) {}
Method(
std::string aname,
std::function<void(folly::dynamic, Callback)>&& afunc)
: name(std::move(aname)),
callbacks(1),
isPromise(false),
func(std::bind(
std::move(afunc),
std::placeholders::_1,
std::placeholders::_2)) {}
Method(
std::string aname,
std::function<void(folly::dynamic, Callback, Callback)>&& afunc)
: name(std::move(aname)),
callbacks(2),
isPromise(true),
func(std::move(afunc)) {}
Method(
std::string aname,
std::function<void(folly::dynamic, Callback, Callback)>&& afunc,
AsyncTagType)
: name(std::move(aname)),
callbacks(2),
isPromise(false),
func(std::move(afunc)) {}
// method pointer ctors
template <typename T>
Method(std::string aname, T* t, void (T::*method)())
: name(std::move(aname)),
callbacks(0),
isPromise(false),
func(std::bind(method, t)) {}
template <typename T>
Method(std::string aname, T* t, void (T::*method)(folly::dynamic))
: name(std::move(aname)),
callbacks(0),
isPromise(false),
func(std::bind(method, t, std::placeholders::_1)) {}
template <typename T>
Method(std::string aname, T* t, void (T::*method)(folly::dynamic, Callback))
: name(std::move(aname)),
callbacks(1),
isPromise(false),
func(std::bind(
method,
t,
std::placeholders::_1,
std::placeholders::_2)) {}
template <typename T>
Method(
std::string aname,
T* t,
void (T::*method)(folly::dynamic, Callback, Callback))
: name(std::move(aname)),
callbacks(2),
isPromise(true),
func(std::bind(
method,
t,
std::placeholders::_1,
std::placeholders::_2,
std::placeholders::_3)) {}
template <typename T>
Method(
std::string aname,
T* t,
void (T::*method)(folly::dynamic, Callback, Callback),
AsyncTagType)
: name(std::move(aname)),
callbacks(2),
isPromise(false),
func(std::bind(
method,
t,
std::placeholders::_1,
std::placeholders::_2,
std::placeholders::_3)) {}
// sync std::function/lambda ctors
// Overloads for functions returning void give ambiguity errors.
// I am not sure if this is a runtime/compiler bug, or a
// limitation I do not understand.
Method(
std::string aname,
std::function<folly::dynamic()>&& afunc,
SyncTagType)
: name(std::move(aname)),
callbacks(0),
isPromise(false),
syncFunc([afunc = std::move(afunc)](const folly::dynamic&) {
return afunc();
}) {}
Method(
std::string aname,
std::function<folly::dynamic(folly::dynamic)>&& afunc,
SyncTagType)
: name(std::move(aname)),
callbacks(0),
isPromise(false),
syncFunc(std::move(afunc)) {}
};
/**
* This may block, if necessary to complete cleanup before the
* object is destroyed.
*/
virtual ~CxxModule() {}
/**
* @return the name of this module. This will be the name used to {@code
* require()} this module from javascript.
*/
virtual std::string getName() = 0;
/**
* Each entry in the map will be exported as a property to JS. The
* key is the property name, and the value can be anything.
*/
virtual auto getConstants() -> std::map<std::string, folly::dynamic> {
return {};
};
/**
* @return a list of methods this module exports to JS.
*/
virtual auto getMethods() -> std::vector<Method> = 0;
/**
* Called during the construction of CxxNativeModule.
*/
void setInstance(std::weak_ptr<react::Instance> instance) {
instance_ = instance;
}
/**
* @return a weak_ptr to the current instance of the bridge.
* When used with CxxNativeModule, this gives Cxx modules access to functions
* such as `callJSFunction`, allowing them to communicate back to JS outside
* of the regular callbacks.
*/
std::weak_ptr<react::Instance> getInstance() {
return instance_;
}
private:
std::weak_ptr<react::Instance> instance_;
};
} // namespace module
} // namespace xplat
} // namespace facebook