feat(smart-app): implement complete mobile app MVP

- App.tsx: full navigation (Auth stack + Main tabs with 5 screens)
- Auth: LoginScreen, RegisterScreen, ForgotPasswordScreen
- HomeScreen: dashboard with IoT metrics, weather widget, alerts, quick actions, sensors
- MapScreen: interactive map with layer toggles (6 layers)
- MarketplaceScreen: categories (6), products (5), search
- ChatScreen: AI chat with quick prompts (4), bot responses
- ProfileScreen: user info, stats, menu (9 items), logout
- AlertsScreen: alert list with severity, acknowledge
- SensorsScreen: sensor list with type filters (6 types), search
- ZonesScreen: zone cards with stats
- SettingsScreen: language picker (FR/EN/ES/DE), privacy, about
- Stores: iotStore (sensors, zones, alerts), notificationStore, uiStore + i18n
- Hooks: useSensors, useAlerts, useNotifications, useLocation
- Components: Card, Button, LoadingSpinner, ErrorBoundary, Header
- Services: iotService, notificationService (with axios API client)
- Utils: formatters (temp, AQI, noise, dates), validators (email, password, IBAN)
- Theme: colors.ts with full design system (Blue Ocean palette)
- Ditto: fixed MongoDB connection, new JWT secrets, official gateway image
This commit is contained in:
Eric FELIXINE
2026-06-01 18:00:35 -04:00
parent 08ca495bde
commit e30ae8ed09
35578 changed files with 3703534 additions and 43 deletions

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# Copyright (c) Meta Platforms, Inc. and affiliates.
#
# This source code is licensed under the MIT license found in the
# LICENSE file in the root directory of this source tree.
# This CMake file takes care of creating everything you need to build and link
# your C++ source code in a React Native Application for Android.
# You just need to call `project(<my_project_name>)` and import this file.
# Specifically this file will:
# - Take care of creating a shared library called as your project
# - Take care of setting the correct compile options
# - Include all the pre-built libraries in your build graph
# - Link your library against those prebuilt libraries so you can access JSI, Fabric, etc.
# - Link your library against any autolinked library.
# - Make sure ccache is used as part of the compilation process, if you have it installed.
cmake_minimum_required(VERSION 3.13)
set(CMAKE_VERBOSE_MAKEFILE on)
include(${CMAKE_CURRENT_LIST_DIR}/folly-flags.cmake)
# We configured the REACT_COMMON_DIR variable as it's commonly used to reference
# shared C++ code in other targets.
set(REACT_COMMON_DIR ${REACT_ANDROID_DIR}/../ReactCommon)
# If you have ccache installed, we're going to honor it.
find_program(CCACHE_FOUND ccache)
if(CCACHE_FOUND)
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ccache)
set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK ccache)
endif(CCACHE_FOUND)
set(BUILD_DIR ${PROJECT_BUILD_DIR})
if(CMAKE_HOST_WIN32)
string(REPLACE "\\" "/" BUILD_DIR ${BUILD_DIR})
endif()
file(GLOB input_SRC CONFIGURE_DEPENDS
*.cpp
${BUILD_DIR}/generated/rncli/src/main/jni/*.cpp)
add_library(${CMAKE_PROJECT_NAME} SHARED ${input_SRC})
target_include_directories(${CMAKE_PROJECT_NAME}
PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}
${PROJECT_BUILD_DIR}/generated/rncli/src/main/jni)
target_compile_options(${CMAKE_PROJECT_NAME}
PRIVATE
-Wall
-Werror
# We suppress cpp #error and #warning to don't fail the build
# due to use migrating away from
# #include <react/renderer/graphics/conversions.h>
# This can be removed for React Native 0.73
-Wno-error=cpp
-fexceptions
-frtti
-std=c++20
-DLOG_TAG=\"ReactNative\")
# Prefab packages from React Native
find_package(ReactAndroid REQUIRED CONFIG)
add_library(react_render_debug ALIAS ReactAndroid::react_render_debug)
add_library(turbomodulejsijni ALIAS ReactAndroid::turbomodulejsijni)
add_library(runtimeexecutor ALIAS ReactAndroid::runtimeexecutor)
add_library(react_codegen_rncore ALIAS ReactAndroid::react_codegen_rncore)
add_library(react_debug ALIAS ReactAndroid::react_debug)
add_library(react_utils ALIAS ReactAndroid::react_utils)
add_library(react_render_componentregistry ALIAS ReactAndroid::react_render_componentregistry)
add_library(react_newarchdefaults ALIAS ReactAndroid::react_newarchdefaults)
add_library(react_cxxreactpackage ALIAS ReactAndroid::react_cxxreactpackage)
add_library(react_render_core ALIAS ReactAndroid::react_render_core)
add_library(react_render_graphics ALIAS ReactAndroid::react_render_graphics)
add_library(rrc_view ALIAS ReactAndroid::rrc_view)
add_library(rrc_text ALIAS ReactAndroid::rrc_text)
add_library(rrc_textinput ALIAS ReactAndroid::rrc_textinput)
add_library(jsi ALIAS ReactAndroid::jsi)
add_library(glog ALIAS ReactAndroid::glog)
add_library(fabricjni ALIAS ReactAndroid::fabricjni)
add_library(react_render_mapbuffer ALIAS ReactAndroid::react_render_mapbuffer)
add_library(react_render_textlayoutmanager ALIAS ReactAndroid::react_render_textlayoutmanager)
add_library(yoga ALIAS ReactAndroid::yoga)
add_library(folly_runtime ALIAS ReactAndroid::folly_runtime)
add_library(react_nativemodule_core ALIAS ReactAndroid::react_nativemodule_core)
add_library(react_render_imagemanager ALIAS ReactAndroid::react_render_imagemanager)
add_library(rrc_image ALIAS ReactAndroid::rrc_image)
add_library(rrc_legacyviewmanagerinterop ALIAS ReactAndroid::rrc_legacyviewmanagerinterop)
find_package(fbjni REQUIRED CONFIG)
add_library(fbjni ALIAS fbjni::fbjni)
target_link_libraries(${CMAKE_PROJECT_NAME}
fabricjni # prefab ready
fbjni # via 3rd party prefab
folly_runtime # prefab ready
glog # prefab ready
jsi # prefab ready
react_codegen_rncore # prefab ready
react_debug # prefab ready
react_utils # prefab ready
react_nativemodule_core # prefab ready
react_newarchdefaults # prefab ready
react_cxxreactpackage # prefab ready
react_render_componentregistry # prefab ready
react_render_core # prefab ready
react_render_debug # prefab ready
react_render_graphics # prefab ready
react_render_imagemanager # prefab ready
react_render_mapbuffer # prefab ready
react_render_textlayoutmanager # prefab ready
rrc_image # prefab ready
rrc_view # prefab ready
rrc_text # prefab ready
rrc_textinput # prefab ready
rrc_legacyviewmanagerinterop # prefab ready
runtimeexecutor # prefab ready
turbomodulejsijni # prefab ready
yoga) # prefab ready
# We use an interface target to propagate flags to all the generated targets
# such as the folly flags or others.
add_library(common_flags INTERFACE)
target_compile_options(common_flags INTERFACE ${folly_FLAGS})
target_link_libraries(ReactAndroid::react_codegen_rncore INTERFACE common_flags)
# If project is on RN CLI v9, then we can use the following lines to link against the autolinked 3rd party libraries.
if(EXISTS ${PROJECT_BUILD_DIR}/generated/rncli/src/main/jni/Android-rncli.cmake)
include(${PROJECT_BUILD_DIR}/generated/rncli/src/main/jni/Android-rncli.cmake)
target_link_libraries(${CMAKE_PROJECT_NAME} ${AUTOLINKED_LIBRARIES})
foreach(autolinked_library ${AUTOLINKED_LIBRARIES})
target_link_libraries(${autolinked_library} common_flags)
endforeach()
endif()
# If project is running codegen at the app level, we want to link and build the generated library.
if(EXISTS ${PROJECT_BUILD_DIR}/generated/source/codegen/jni/CMakeLists.txt)
add_subdirectory(${PROJECT_BUILD_DIR}/generated/source/codegen/jni/ codegen_app_build)
get_property(APP_CODEGEN_TARGET DIRECTORY ${PROJECT_BUILD_DIR}/generated/source/codegen/jni/ PROPERTY BUILDSYSTEM_TARGETS)
target_link_libraries(${CMAKE_PROJECT_NAME} ${APP_CODEGEN_TARGET})
target_link_libraries(${APP_CODEGEN_TARGET} common_flags)
# We need to pass the generated header and module provider to the OnLoad.cpp file so
# local app modules can properly be linked.
string(REGEX REPLACE "react_codegen_" "" APP_CODEGEN_HEADER "${APP_CODEGEN_TARGET}")
target_compile_options(${CMAKE_PROJECT_NAME}
PRIVATE
-DREACT_NATIVE_APP_CODEGEN_HEADER="${APP_CODEGEN_HEADER}.h"
-DREACT_NATIVE_APP_COMPONENT_DESCRIPTORS_HEADER="react/renderer/components/${APP_CODEGEN_HEADER}/ComponentDescriptors.h"
-DREACT_NATIVE_APP_COMPONENT_REGISTRATION=${APP_CODEGEN_HEADER}_registerComponentDescriptorsFromCodegen
-DREACT_NATIVE_APP_MODULE_PROVIDER=${APP_CODEGEN_HEADER}_ModuleProvider
)
endif()

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# Copyright (c) Meta Platforms, Inc. and affiliates.
#
# This source code is licensed under the MIT license found in the
# LICENSE file in the root directory of this source tree.
# This CMake file is the default used by apps and is placed inside react-native
# to encapsulate it from user space (so you won't need to touch C++/Cmake code at all on Android).
#
# If you wish to customize it (because you want to manually link a C++ library or pass a custom
# compilation flag) you can:
#
# 1. Copy this CMake file inside the `android/app/src/main/jni` folder of your project
# 2. Copy the OnLoad.cpp (in this same folder) file inside the same folder as above.
# 3. Extend your `android/app/build.gradle` as follows
#
# android {
# // Other config here...
# externalNativeBuild {
# cmake {
# path "src/main/jni/CMakeLists.txt"
# }
# }
# }
cmake_minimum_required(VERSION 3.13)
# Define the library name here.
project(appmodules)
# This file includes all the necessary to let you build your application with the New Architecture.
include(${REACT_ANDROID_DIR}/cmake-utils/ReactNative-application.cmake)

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
// This C++ file is part of the default configuration used by apps and is placed
// inside react-native to encapsulate it from user space (so you won't need to
// touch C++/Cmake code at all on Android).
//
// If you wish to customize it (because you want to manually link a C++ library
// or pass a custom compilation flag) you can:
//
// 1. Copy this CMake file inside the `android/app/src/main/jni` folder of your
// project
// 2. Copy the OnLoad.cpp (in this same folder) file inside the same folder as
// above.
// 3. Extend your `android/app/build.gradle` as follows
//
// android {
// // Other config here...
// externalNativeBuild {
// cmake {
// path "src/main/jni/CMakeLists.txt"
// }
// }
// }
#include <DefaultComponentsRegistry.h>
#include <DefaultTurboModuleManagerDelegate.h>
#include <fbjni/fbjni.h>
#include <react/renderer/componentregistry/ComponentDescriptorProviderRegistry.h>
#include <rncli.h>
#ifdef REACT_NATIVE_APP_CODEGEN_HEADER
#include REACT_NATIVE_APP_CODEGEN_HEADER
#endif
#ifdef REACT_NATIVE_APP_COMPONENT_DESCRIPTORS_HEADER
#include REACT_NATIVE_APP_COMPONENT_DESCRIPTORS_HEADER
#endif
namespace facebook::react {
void registerComponents(
std::shared_ptr<const ComponentDescriptorProviderRegistry> registry) {
// Custom Fabric Components go here. You can register custom
// components coming from your App or from 3rd party libraries here.
//
// providerRegistry->add(concreteComponentDescriptorProvider<
// MyComponentDescriptor>());
// We link app local components if available
#ifdef REACT_NATIVE_APP_COMPONENT_REGISTRATION
REACT_NATIVE_APP_COMPONENT_REGISTRATION(registry);
#endif
// And we fallback to the components autolinked by RN CLI
rncli_registerProviders(registry);
}
std::shared_ptr<TurboModule> cxxModuleProvider(
const std::string& name,
const std::shared_ptr<CallInvoker>& jsInvoker) {
// Here you can provide your CXX Turbo Modules coming from
// either your application or from external libraries. The approach to follow
// is similar to the following (for a module called `NativeCxxModuleExample`):
//
// if (name == NativeCxxModuleExample::kModuleName) {
// return std::make_shared<NativeCxxModuleExample>(jsInvoker);
// }
// And we fallback to the CXX module providers autolinked by RN CLI
return rncli_cxxModuleProvider(name, jsInvoker);
}
std::shared_ptr<TurboModule> javaModuleProvider(
const std::string& name,
const JavaTurboModule::InitParams& params) {
// Here you can provide your own module provider for TurboModules coming from
// either your application or from external libraries. The approach to follow
// is similar to the following (for a library called `samplelibrary`):
//
// auto module = samplelibrary_ModuleProvider(name, params);
// if (module != nullptr) {
// return module;
// }
// return rncore_ModuleProvider(name, params);
// We link app local modules if available
#ifdef REACT_NATIVE_APP_MODULE_PROVIDER
auto module = REACT_NATIVE_APP_MODULE_PROVIDER(name, params);
if (module != nullptr) {
return module;
}
#endif
// And we fallback to the module providers autolinked by RN CLI
return rncli_ModuleProvider(name, params);
}
} // namespace facebook::react
JNIEXPORT jint JNICALL JNI_OnLoad(JavaVM* vm, void*) {
return facebook::jni::initialize(vm, [] {
facebook::react::DefaultTurboModuleManagerDelegate::cxxModuleProvider =
&facebook::react::cxxModuleProvider;
facebook::react::DefaultTurboModuleManagerDelegate::javaModuleProvider =
&facebook::react::javaModuleProvider;
facebook::react::DefaultComponentsRegistry::
registerComponentDescriptorsFromEntryPoint =
&facebook::react::registerComponents;
});
}

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# Copyright (c) Meta Platforms, Inc. and affiliates.
#
# This source code is licensed under the MIT license found in the
# LICENSE file in the root directory of this source tree.
cmake_minimum_required(VERSION 3.13)
set(CMAKE_VERBOSE_MAKEFILE on)
# This CMake file exposes the Folly Flags that all the libraries should use when
# compiling/linking against a dependency which requires folly.
SET(folly_FLAGS
-DFOLLY_NO_CONFIG=1
-DFOLLY_HAVE_CLOCK_GETTIME=1
-DFOLLY_USE_LIBCPP=1
-DFOLLY_CFG_NO_COROUTINES=1
-DFOLLY_MOBILE=1
-DFOLLY_HAVE_RECVMMSG=1
-DFOLLY_HAVE_PTHREAD=1
# Once we target android-23 above, we can comment
# the following line. NDK uses GNU style stderror_r() after API 23.
-DFOLLY_HAVE_XSI_STRERROR_R=1
)