Files
cariflex/tools/EVerest-main/lib/everest/fsm/include/fsm/fsm.hpp
Eric F d398a6ced2 Add extracted tools: CitrineOS, OpenOCPP, ShapeShifter
- CitrineOS core extracted (CSMS OCPP 2.0.1)
- OpenOCPP extracted (firmware OCPP 1.6J/2.0.1)
- ShapeShifter library installed (pip install -e)
- ShapeShifter specification extracted
- EVerest extracted

TODO updated with progress
2026-06-08 00:38:27 -04:00

344 lines
12 KiB
C++

// SPDX-License-Identifier: Apache-2.0
// Copyright 2023 - 2023 Pionix GmbH and Contributors to EVerest
#ifndef LIBFSM_FSM_HPP
#define LIBFSM_FSM_HPP
#include <array>
#include <memory>
#include <vector>
#include "_impl/common.hpp"
#include "_impl/state_allocator.hpp"
#include "states.hpp"
namespace fsm {
// FIXME (aw): we should treat internal unhandled events as errors because this doesn't make sense by design!
enum class HandleEventResult {
SUCCESS,
UNHANDLED,
INTERNAL_ERROR,
};
// TODO (aw): would be good to know, if references or pointers can be passed as well
template <typename ResultType> class FeedResult {
private:
using InternalState = _impl::FeedResultState;
public:
FeedResult(InternalState state_) : state(state_){};
FeedResult(ResultType value_) : value(value_), state(InternalState::HAS_VALUE){};
bool has_value() const {
return (state == InternalState::HAS_VALUE);
}
bool internal_error() const {
return (state == InternalState::INTERNAL_ERROR);
}
bool transition() const {
return (state == InternalState::TRANSITION);
}
bool unhandled_event() const {
return (state == InternalState::UNHANDLED_EVENT);
}
ResultType& operator*() {
return value;
}
ResultType* operator->() {
return &value;
}
private:
ResultType value;
InternalState state;
};
template <typename EventType, typename ReturnType, typename AllocatorBufferType = void> class FSM;
template <typename EventType, typename ReturnType> class FSM<EventType, ReturnType, void> {
public:
using StateAllocatorType = states::StateAllocator<>;
using SimpleStateType = states::SimpleStateBase<EventType, ReturnType, StateAllocatorType>;
using CompoundStateType = states::CompoundStateBase<EventType, ReturnType, StateAllocatorType>;
FSM() = default;
FSM(const FSM& other) = delete;
FSM(FSM&& other) = delete;
FSM& operator=(const FSM& other) = delete;
FSM& operator=(FSM&& other) = delete;
~FSM() = default;
template <typename StateType, typename... Args> void reset(Args&&... args) {
reset();
state_allocator.make_ready_for_allocation();
state_allocator.create_simple<StateType>(std::forward<Args>(args)...);
current_state.reset(state_allocator.pull_simple_state<SimpleStateType>());
current_state->enter();
}
HandleEventResult handle_event(EventType ev) {
if (current_state == nullptr) {
return HandleEventResult::INTERNAL_ERROR;
}
auto next_nesting_level_to_handle = compound_stack.size();
auto state_allocator_wrapper = StateAllocatorType(state_allocator);
state_allocator.make_ready_for_allocation();
auto result = current_state->handle_event(state_allocator_wrapper, ev);
while (result.is_pass_on() && next_nesting_level_to_handle != 0) {
next_nesting_level_to_handle--;
state_allocator.make_ready_for_allocation();
result = compound_stack[next_nesting_level_to_handle]->handle_event(state_allocator_wrapper, ev);
}
if (result.is_pass_on()) {
if (state_allocator.has_staged_states()) {
state_allocator.release_staged_states<SimpleStateType, CompoundStateType>();
}
return HandleEventResult::UNHANDLED;
} else if (result.is_handled_internally()) {
if (state_allocator.has_staged_states()) {
state_allocator.release_staged_states<SimpleStateType, CompoundStateType>();
}
return HandleEventResult::SUCCESS;
} else if (result.is_allocation_error()) {
state_allocator.release_staged_states<SimpleStateType, CompoundStateType>();
return HandleEventResult::INTERNAL_ERROR;
}
const auto handled_at_nesting_level = next_nesting_level_to_handle;
// fall-though: event has been handled, clear current state and all states up to the handled level
// note: this will change current_nesting_level
reset(handled_at_nesting_level, true);
auto const compound_state = state_allocator.pull_compound_state<CompoundStateType>();
if (compound_state != nullptr) {
compound_stack.emplace_back(compound_state);
compound_state->enter();
}
auto const next_state = state_allocator.pull_simple_state<SimpleStateType>();
if (next_state != nullptr) {
next_state->enter();
current_state.reset(next_state);
return HandleEventResult::SUCCESS;
}
// this should never happen - i.e. when we come here that would mean, someone managed to return NEW_STATE from
// the handle_event callback but didn't set the next state
return HandleEventResult::INTERNAL_ERROR;
}
FeedResult<ReturnType> feed() {
using FeedResultState = _impl::FeedResultState;
if (current_state == nullptr) {
return FeedResultState::INTERNAL_ERROR;
}
const auto result = current_state->callback();
if (result.is_event) {
switch (handle_event(result.event)) {
case HandleEventResult::SUCCESS:
return FeedResultState::TRANSITION;
case HandleEventResult::UNHANDLED:
return FeedResultState::UNHANDLED_EVENT;
default:
// NOTE: everything else should be an internal error
return FeedResultState::INTERNAL_ERROR;
}
} else if (result.is_value_set) {
return result.value;
} else {
return FeedResultState::NO_VALUE;
}
}
private:
void reset(size_t up_to_nested_level = 0, bool execute_leave = false) {
// leave and destroy everything allocated
if (current_state) {
if (execute_leave) {
current_state->leave();
}
current_state.reset();
}
while (compound_stack.size() > up_to_nested_level) {
if (execute_leave) {
compound_stack.back()->leave();
}
compound_stack.pop_back();
}
}
std::unique_ptr<SimpleStateType> current_state{nullptr};
std::vector<std::unique_ptr<CompoundStateType>> compound_stack{};
_impl::DynamicStateAllocator state_allocator;
};
template <typename EventType, typename ReturnType, typename AllocatorBufferType> class FSM {
public:
using StateAllocatorType = states::StateAllocator<AllocatorBufferType>;
using SimpleStateType = states::SimpleStateBase<EventType, ReturnType, StateAllocatorType>;
using CompoundStateType = states::CompoundStateBase<EventType, ReturnType, StateAllocatorType>;
FSM(AllocatorBufferType& buffer) :
state_allocator(buffer){
};
FSM(const FSM& other) = delete;
FSM(FSM&& other) = delete;
FSM& operator=(const FSM& other) = delete;
FSM& operator=(FSM&& other) = delete;
~FSM() {
state_allocator.template release_staged_states<SimpleStateType, CompoundStateType>();
reset();
}
template <typename StateType, typename... Args> void reset(Args&&... args) {
reset();
state_allocator.make_ready_for_nesting_level(0);
state_allocator.template create_simple<StateType>(std::forward<Args>(args)...);
current_state = state_allocator.template pull_simple_state<SimpleStateType>();
current_state->enter();
}
HandleEventResult handle_event(EventType ev) {
if (current_state == nullptr) {
return HandleEventResult::INTERNAL_ERROR;
}
auto next_nesting_level_to_handle = current_nesting_level;
auto state_allocator_wrapper = StateAllocatorType(state_allocator);
state_allocator.make_ready_for_nesting_level(next_nesting_level_to_handle);
auto result = current_state->handle_event(state_allocator_wrapper, ev);
while (result.is_pass_on() && next_nesting_level_to_handle != 0) {
next_nesting_level_to_handle--;
state_allocator.make_ready_for_nesting_level(next_nesting_level_to_handle);
result = compound_states[next_nesting_level_to_handle]->handle_event(state_allocator_wrapper, ev);
}
if (result.is_pass_on()) {
if (state_allocator.has_staged_states()) {
state_allocator.template release_staged_states<SimpleStateType, CompoundStateType>();
}
return HandleEventResult::UNHANDLED;
} else if (result.is_handled_internally()) {
if (state_allocator.has_staged_states()) {
state_allocator.template release_staged_states<SimpleStateType, CompoundStateType>();
}
return HandleEventResult::SUCCESS;
} else if (result.is_allocation_error()) {
state_allocator.template release_staged_states<SimpleStateType, CompoundStateType>();
return HandleEventResult::INTERNAL_ERROR;
}
const auto handled_at_nesting_level = next_nesting_level_to_handle;
// fall-though: event has been handled, clear current state and all states up to the handled level
// note: this will change current_nesting_level
reset(handled_at_nesting_level, true);
const auto compound_state = state_allocator.template pull_compound_state<CompoundStateType>();
if (compound_state != nullptr) {
// compound state has been set
current_nesting_level = handled_at_nesting_level + 1;
compound_states[handled_at_nesting_level] = compound_state;
compound_state->enter();
}
const auto next_state = state_allocator.template pull_simple_state<SimpleStateType>();
if (next_state != nullptr) {
next_state->enter();
current_state = next_state;
return HandleEventResult::SUCCESS;
}
// this should never happen - i.e. when we come here that would mean, someone managed to return NEW_STATE from
// the handle_event callback but didn't set the next state
return HandleEventResult::INTERNAL_ERROR;
}
FeedResult<ReturnType> feed() {
using FeedResultState = _impl::FeedResultState;
if (current_state == nullptr) {
return FeedResultState::INTERNAL_ERROR;
}
const auto result = current_state->callback();
if (result.is_event) {
switch (handle_event(result.event)) {
case HandleEventResult::SUCCESS:
return FeedResultState::TRANSITION;
case HandleEventResult::UNHANDLED:
return FeedResultState::UNHANDLED_EVENT;
default:
// NOTE: everything else should be an internal error
return FeedResultState::INTERNAL_ERROR;
}
} else if (result.is_value_set) {
return result.value;
} else {
return FeedResultState::NO_VALUE;
}
}
private:
void reset(size_t up_to_nested_level = 0, bool execute_leave = false) {
// leave and destroy everything allocated
if (current_state) {
if (execute_leave) {
current_state->leave();
}
current_state->~SimpleStateBase();
current_state = nullptr;
}
while (current_nesting_level > up_to_nested_level) {
auto& compound_state = compound_states[current_nesting_level - 1];
if (execute_leave) {
compound_state->leave();
}
compound_state->~CompoundStateBase();
compound_state = nullptr;
current_nesting_level--;
}
}
SimpleStateType* current_state{nullptr};
std::array<CompoundStateType*, AllocatorBufferType::MAX_NESTING_LEVEL> compound_states{};
size_t current_nesting_level{0};
_impl::StateAllocator<AllocatorBufferType> state_allocator;
};
} // namespace fsm
#endif // LIBFSM_FSM_HPP