- CitrineOS core extracted (CSMS OCPP 2.0.1) - OpenOCPP extracted (firmware OCPP 1.6J/2.0.1) - ShapeShifter library installed (pip install -e) - ShapeShifter specification extracted - EVerest extracted TODO updated with progress
123 lines
2.8 KiB
C++
123 lines
2.8 KiB
C++
// SPDX-License-Identifier: Apache-2.0
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// Copyright Pionix GmbH and Contributors to EVerest
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#ifndef TIMEOUT_HPP
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#define TIMEOUT_HPP
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#include <chrono>
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#include <sigslot/signal.hpp>
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#include "utils/thread.hpp"
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using namespace std::chrono;
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/*
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Simple helper class for a polling timeout
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*/
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class Timeout {
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public:
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void start(milliseconds _t) {
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t = _t;
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start_time = steady_clock::now();
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running = true;
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}
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void stop() {
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running = false;
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}
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bool is_running() {
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return running;
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}
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bool reached() {
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if (!running)
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return false;
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if ((steady_clock::now() - start_time) > t) {
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running = false;
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return true;
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} else {
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return false;
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}
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}
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private:
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milliseconds t;
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time_point<steady_clock> start_time;
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bool running{false};
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};
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/* Simple helper class for a timeout with internal thread */
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class AsyncTimeout {
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public:
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void start(milliseconds _t) {
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std::scoped_lock lock(mutex);
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if (running) {
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wait_thread.stop();
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running = false;
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}
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t = _t;
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start_time = steady_clock::now();
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// start waiting thread
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wait_thread = std::thread([this]() {
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while (not wait_thread.shouldExit()) {
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std::this_thread::sleep_for(resolution);
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if (reached_nolock()) {
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// Note the order is important here.
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// We first signal reached which will call all callbacks.
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// The timer is still running in this in those callbacks, so they can also call reached() and
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// get a true as return value.
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signal_reached();
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// After all signal handlers are called, we stop the timer.
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break;
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}
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}
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});
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running = true;
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}
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// Note that stopping the timer may take up to "resolution" amount of time to return
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void stop() {
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std::scoped_lock lock(mutex);
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if (running) {
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wait_thread.stop();
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running = false;
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}
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}
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bool is_running() {
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std::scoped_lock lock(mutex);
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return running;
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}
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bool reached() {
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std::scoped_lock lock(mutex);
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return reached_nolock();
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}
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sigslot::signal<> signal_reached;
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private:
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bool reached_nolock() {
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if (!running) {
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return false;
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} else if ((steady_clock::now() - start_time) > t) {
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return true;
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} else {
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return false;
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}
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}
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constexpr static auto resolution = 500ms;
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milliseconds t;
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time_point<steady_clock> start_time;
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bool running{false};
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std::mutex mutex;
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Everest::Thread wait_thread;
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};
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#endif
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